On the subject of the Pokemon 2 sprites, let's be serious here. Attack for one).Īlso, doesn't the NES have a limit with how many palettes you can define? Like 16 for backgrounds and 16 for sprites? Or is there a trick to create multiple "unique" palettes by taking an existing palette and making the game alter the colors, like how it's done for the Mega Man games? Additionally, while the game already pushes the NES' calculation and sub-calculation systems, I wish I could make all the battle gimmicks mirror the later games as well, or at least implement some fixes/traits of the newer games (split Attack and Sp. Ideally, I wish I could hack this game to use MMC5 (for the per-tile BG palette assignment and more graphics memory) and to make it look closer to GSC, but be a remake of RBY. Most of the game's problems stem from the original game itself, so fixing some gameplay issues shouldn't be your responsibility. Nice work! I'm not sure if you're a high caliber hacker, but I was wondering if you could disassemble whatever you have so far of the game, so that others could hack it to see fit. This is one impressive project, and I'm surprised at the quality. And doesn't make you struggle and squirm around to get every ounce of reflectable light onto the damn thing. The NES is completely capable of displaying a bulbasaur that looks much like this:īut you'd have to be a bit of a weirdo to want to.Įspecially considering that a TV doesn't have that heinous gameboy greenish beige as its base color. always were big giant balls of eye needles in that game. Despite it being far and away the biggest departure from Pokemon 2. * Many of those sprites look really assy.īy your own testimony, you agree with point #2 as you haven't used Venomoth as an example of heathenism. The rest of the game uses GBA-style saturated colors. On the "use Pokemon 2 as the guide", I empathically disagree. It's not like I'm a dictator here the thing's out there for people to do whatever they want. Still, more concerned about using light blurple as a substitute for light grey it's always a compromise between hue and luminance. I can agree that I may not have used 17 as liberally as I could have in retrospect, if the PAL palette is considerably lighter like I've heard of, it's probably the best choice in many situations.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |